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Unreal Engine C++ API Reference > Runtime > Engine > FCachedAudioStreamingManager
- IAudioStreamingManager::RenderStatAudioStreaming()
- FCachedAudioStreamingManager::RenderStatAudioStreaming()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/AudioStreamingCache.h |
Include | #include "AudioStreamingCache.h" |
Source | /Engine/Source/Runtime/Engine/Private/AudioStreamingCache.cpp |
virtual int32 RenderStatAudioStreaming
&40;
UWorld &42; World,
FViewport &42; Viewport,
FCanvas &42; Canvas,
int32 X,
int32 Y,
const FVector &42; ViewLocation,
const FRotator &42; ViewRotation
&41;
Remarks
Used for rendering debug info: