Navigation
Unreal Engine C++ API Reference > Runtime > Engine > FCachedAudioStreamingManager
- IAudioStreamingManager::RemoveStreamingSoundWave()
- FCachedAudioStreamingManager::RemoveStreamingSoundWave()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/AudioStreamingCache.h |
Include | #include "AudioStreamingCache.h" |
Source | /Engine/Source/Runtime/Engine/Private/AudioStreamingCache.cpp |
virtual void RemoveStreamingSoundWave
&40;
const FSoundWaveProxyPtr & SoundWave
&41;
Remarks
Removes a Sound Wave from the streaming manager.