Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FCachedAudioStreamingManager
- IAudioStreamingManager::IsStreamingInProgress()
- FCachedAudioStreamingManager::IsStreamingInProgress()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/AudioStreamingCache.h |
| Include | #include "AudioStreamingCache.h" |
| Source | /Engine/Source/Runtime/Engine/Private/AudioStreamingCache.cpp |
virtual bool IsStreamingInProgress
&40;
const FSoundWaveProxyPtr & SoundWave
&41;
Remarks
Returns true if this Sound Wave is currently streaming a chunk.