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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FCachedAudioStreamingManager
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/AudioStreamingCache.h |
| Include | #include "AudioStreamingCache.h" |
| Source | /Engine/Source/Runtime/Engine/Private/AudioStreamingCache.cpp |
int32 GetNextChunkIndex
&40;
const FSoundWaveProxyPtr & InSoundWave,
uint32 CurrentChunkIndex
&41; const
Remarks
Returns the next chunk to kick off a load for, or INDEX_NONE if there is only one chunk to cache.