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Unreal Engine C++ API Reference > Runtime > Engine > FCachedAudioStreamingManager
- IStreamingManager::BlockTillAllRequestsFinished()
- FCachedAudioStreamingManager::BlockTillAllRequestsFinished()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/AudioStreamingCache.h |
Include | #include "AudioStreamingCache.h" |
Source | /Engine/Source/Runtime/Engine/Private/AudioStreamingCache.cpp |
virtual int32 BlockTillAllRequestsFinished
&40;
float TimeLimit,
bool bLogResults
&41;
Remarks
Blocks till all pending requests are fulfilled. Number of streaming requests still in flight, if the time limit was reached before they were finished.
Parameters
Name | Description |
---|---|
TimeLimit | Optional time limit for processing, in seconds. Specifying 0 means infinite time limit. |
bLogResults | Whether to dump the results to the log. |