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API > API/Runtime > API/Runtime/Engine
| Name | FCachedAnimStateArray |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Animation/CachedAnimData.h |
| Include Path | #include "Animation/CachedAnimData.h" |
Syntax
USTRUCT (BlueprintType )
struct FCachedAnimStateArray
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FCachedAnimStateArray() |
Animation/CachedAnimData.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| States | TArray< FCachedAnimStateData > | Array of states | Animation/CachedAnimData.h |
|
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bCachedIsValid | bool | Animation/CachedAnimData.h | ||
| bCheckedValidity | bool | Animation/CachedAnimData.h | ||
| bHasMultipleStateMachineEntries | bool | Animation/CachedAnimData.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
float GetTotalWeight
(
UAnimInstance& InAnimInstance |
Returns the total local weight of all states. | Animation/CachedAnimData.h | |
bool IsFullWeight
(
UAnimInstance& InAnimInstance |
Animation/CachedAnimData.h | ||
bool IsRelevant
(
UAnimInstance& InAnimInstance |
Animation/CachedAnimData.h |