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API > API/Runtime > API/Runtime/Engine
| |
|
| Name |
FCachedAnimAssetPlayerData |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/Engine/Public/Animation/CachedAnimData.h |
| Include Path |
#include "Animation/CachedAnimData.h" |
Syntax
USTRUCT (BlueprintType )
struct FCachedAnimAssetPlayerData
Constructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
FCachedAnimAssetPlayerData()
|
|
Animation/CachedAnimData.h |
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Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| StateMachineName |
FName |
Name of StateMachine State is in |
Animation/CachedAnimData.h |
- BlueprintReadOnly
- EditAnywhere
- Category="State Machine"
|
| StateName |
FName |
Name of State to Cache |
Animation/CachedAnimData.h |
- BlueprintReadOnly
- EditAnywhere
- Category="State Machine"
|
Protected
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| bInitialized |
bool |
|
Animation/CachedAnimData.h |
|
| Index |
int32 |
|
Animation/CachedAnimData.h |
|
Functions
Public
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
Animation/CachedAnimData.h |
|
float GetAssetPlayerTimeRatio
(
UAnimInstance& InAnimInstance
) const
|
|
Animation/CachedAnimData.h |
|