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Unreal Engine C++ API Reference > Runtime > Engine > FCSPose
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/BonePose.h |
Include | #include "BonePose.h" |
void LocalBlendCSBoneTransforms
&40;
const TArray< struct FBoneTransform > & BoneTransforms,
float Alpha
&41;
Remarks
Blends Component Space transforms to MeshPose in Local Space. Used by SkelControls to apply their transforms.
The tricky bit is that SkelControls deliver their transforms in Component Space, But the blending is done in Local Space. Also we need to refresh any Children they have that has been previously converted to Component Space.