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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FCSPose
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void ConvertComponentPosesToLocalPoses
(
FCSPose< PoseType >&& InPose, |
This function convert component space to local space to OutPose | BonePose.h | |
static void ConvertComponentPosesToLocalPoses
(
const FCSPose< PoseType >& InPose, |
This function convert component space to local space to OutPose | BonePose.h |
ConvertComponentPosesToLocalPoses(FCSPose< PoseType > &&, PoseType &)
Description
This function convert component space to local space to OutPose
This has been optimized with an assumption of all parents are calculated in component space for those who have been converted to component space After this function, accessing InPose.Pose won't be valid anymore because of Move semantics
If a part of chain hasn't been converted, it will trigger ensure.
| Name | ConvertComponentPosesToLocalPoses |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/BonePose.h |
| Include Path | #include "BonePose.h" |
static void ConvertComponentPosesToLocalPoses
(
FCSPose < PoseType > && InPose,
PoseType & OutPose
)
ConvertComponentPosesToLocalPoses(const FCSPose< PoseType > &, PoseType &)
Description
This function convert component space to local space to OutPose
This has been optimized with an assumption of all parents are calculated in component space for those who have been converted to component space
If a part of chain hasn't been converted, it will trigger ensure.
| Name | ConvertComponentPosesToLocalPoses |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/BonePose.h |
| Include Path | #include "BonePose.h" |
static void ConvertComponentPosesToLocalPoses
(
const FCSPose < PoseType > & InPose,
PoseType & OutPose
)