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Named value array used for bulk get/set of curves.
| Name | FBulkCurves |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Animation/AnimBulkCurves.h |
| Include Path | #include "Animation/AnimBulkCurves.h" |
Syntax
struct FBulkCurves : public UE::Anim::TNamedValueArray< FDefaultAllocator, FNamedIndexElement >
Inheritance Hierarchy
- TNamedValueArray → FBulkCurves
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddIndexed
(
FName InName |
Add a named element and index it Note that this should only really be used when building a fresh value array, as using this during runtime can introduce duplicate values. | Animation/AnimBulkCurves.h |
See Also
-
UE::Anim::FCurveUtils::BulkGet
-
UE::Anim::FCurveUtils::BulkSet