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Holds settings for the editor build promotion test
| Name | FBuildPromotionTestSettings |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Tests/AutomationTestSettings.h |
| Include Path | #include "Tests/AutomationTestSettings.h" |
Syntax
USTRUCT ()
struct FBuildPromotionTestSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DefaultStaticMeshAsset | FFilePath | Default static mesh asset to apply materials to | Tests/AutomationTestSettings.h |
|
| ImportWorkflow | FBuildPromotionImportWorkflowSettings | Import workflow settings | Tests/AutomationTestSettings.h |
|
| NewProjectSettings | FBuildPromotionNewProjectSettings | New project settings | Tests/AutomationTestSettings.h |
|
| OpenAssets | FBuildPromotionOpenAssetSettings | Open assets settings | Tests/AutomationTestSettings.h |
|
| SourceControlMaterial | FFilePath | Material to modify for the content browser step | Tests/AutomationTestSettings.h |
|