Navigation
API > API/Runtime > API/Runtime/Engine
Holds settings for the import workflow stage of the build promotion test
| Name | FBuildPromotionImportWorkflowSettings |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Tests/AutomationTestSettings.h |
| Include Path | #include "Tests/AutomationTestSettings.h" |
Syntax
USTRUCT ()
struct FBuildPromotionImportWorkflowSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Animation | FEditorImportWorkflowDefinition | Import settings for the animation asset. | Tests/AutomationTestSettings.h |
|
| BlendShapeMesh | FEditorImportWorkflowDefinition | Import settings for the blend shape | Tests/AutomationTestSettings.h |
|
| Diffuse | FEditorImportWorkflowDefinition | Import settings for the Diffuse texture | Tests/AutomationTestSettings.h |
|
| MorphMesh | FEditorImportWorkflowDefinition | Import settings for the morph mesh | Tests/AutomationTestSettings.h |
|
| Normal | FEditorImportWorkflowDefinition | Import settings for the Normalmap texture | Tests/AutomationTestSettings.h |
|
| OtherAssetsToImport | TArray< FEditorImportWorkflowDefinition > | Import settings for any other assets you may want to import | Tests/AutomationTestSettings.h |
|
| ReimportStaticMesh | FEditorImportWorkflowDefinition | Import settings for the static mesh to re-import | Tests/AutomationTestSettings.h |
|
| SkeletalMesh | FEditorImportWorkflowDefinition | Import settings for the skeletal mesh | Tests/AutomationTestSettings.h |
|
| Sound | FEditorImportWorkflowDefinition | Import settings for the sound | Tests/AutomationTestSettings.h |
|
| StaticMesh | FEditorImportWorkflowDefinition | Import settings for the static mesh | Tests/AutomationTestSettings.h |
|
| SurroundSound | FEditorImportWorkflowDefinition | Import settings for the surround sound (Select any of the channels. It will auto import the rest) | Tests/AutomationTestSettings.h |
|