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FBspSurf One Bsp polygon. Lists all of the properties associated with the polygon's plane. Does not include a point list; the actual points are stored along with Bsp nodes, since several nodes which lie in the same plane may reference the same poly.
| Name | FBspSurf |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Model.h |
| Include Path | #include "Model.h" |
Syntax
USTRUCT ()
struct FBspSurf
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Actor | TObjectPtr< ABrush > | Model.h | ||
| bHiddenEdLayer | bool | Model.h | ||
| bHiddenEdLevel | bool | Model.h | ||
| bHiddenEdTemporary | bool | Model.h | ||
| iBrushPoly | int32 | Model.h | ||
| iLightmassIndex | int32 | Model.h | ||
| LightMapScale | float | Model.h | ||
| Material | TObjectPtr< UMaterialInterface > | Model.h | ||
| pBase | int32 | Model.h | ||
| Plane | FPlane4f | Model.h | ||
| PolyFlags | uint32 | Model.h | ||
| vNormal | int32 | Model.h | ||
| vTextureU | int32 | Model.h | ||
| vTextureV | int32 | Model.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddReferencedObjects
(
FReferenceCollector& Collector |
Model.h | ||
bool IsHiddenEd() |
Returns true if this surface is currently hidden in the editor | Model.h | |
bool IsHiddenEdAtStartup () |
Returns true if this surface is hidden at editor startup | Model.h |