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AnimNotifies marked as BranchingPoints will create these markers on their Begin/End times. They create stopping points when the Montage is being ticked to dispatch events.
| Name | FBranchingPointMarker |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimMontage.h |
| Include Path | #include "Animation/AnimMontage.h" |
Syntax
USTRUCT ()
struct FBranchingPointMarker
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Animation/AnimMontage.h | |||
FBranchingPointMarker
(
int32 InNotifyIndex, |
Animation/AnimMontage.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| NotifyEventType | TEnumAsByte< EAnimNotifyEventType::Type > | Animation/AnimMontage.h | ||
| NotifyIndex | int32 | Animation/AnimMontage.h | ||
| TriggerTime | float | Animation/AnimMontage.h |