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Remove FBranchingPoint when VER_UE4_MONTAGE_BRANCHING_POINT_REMOVAL is removed.
| Name | FBranchingPoint |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimMontage.h |
| Include Path | #include "Animation/AnimMontage.h" |
Syntax
USTRUCT ()
struct FBranchingPoint : public FAnimLinkableElement
Inheritance Hierarchy
- FAnimLinkableElement → FBranchingPoint
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| EventName | FName | Animation/AnimMontage.h |
|
|
| TriggerTimeOffset | float | An offset from the DisplayTime to the actual time we will trigger the notify, as we cannot always trigger it exactly at the time the user wants | Animation/AnimMontage.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
float GetTriggerTime() |
Returns the time this branching point should be triggered | Animation/AnimMontage.h |
Deprecated Variables
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DisplayTime_DEPRECATED | float | Animation/AnimMontage.h |