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Remove FBranchingPoint when VER_UE4_MONTAGE_BRANCHING_POINT_REMOVAL is removed.
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| Name |
FBranchingPoint |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/Engine/Classes/Animation/AnimMontage.h |
| Include Path |
#include "Animation/AnimMontage.h" |
Syntax
USTRUCT ()
struct FBranchingPoint : public FAnimLinkableElement
Inheritance Hierarchy
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| EventName |
FName |
|
Animation/AnimMontage.h |
- EditAnywhere
- Category=BranchingPoint
|
| TriggerTimeOffset |
float |
An offset from the DisplayTime to the actual time we will trigger the notify, as we cannot always trigger it exactly at the time the user wants |
Animation/AnimMontage.h |
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Functions
Public
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
Returns the time this branching point should be triggered |
Animation/AnimMontage.h |
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Deprecated Variables
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| DisplayTime_DEPRECATED |
float |
|
Animation/AnimMontage.h |
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