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| Name | FBoundsCacheElement |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/InstancedStaticMeshComponent.h |
| Include Path | #include "Components/InstancedStaticMeshComponent.h" |
Syntax
USTRUCT ()
struct FBoundsCacheElement
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FBoundsCacheElement() |
Components/InstancedStaticMeshComponent.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsValid | bool | Components/InstancedStaticMeshComponent.h | ||
| Hash | uint32 | Components/InstancedStaticMeshComponent.h | ||
| Value | FBoxSphereBounds | Components/InstancedStaticMeshComponent.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void CacheValue
(
const FBoxSphereBounds& InValue, |
Components/InstancedStaticMeshComponent.h | ||
const FBoxSphereBounds & GetValue
(
bool bCheckValid |
Components/InstancedStaticMeshComponent.h | ||
void Invalidate() |
Components/InstancedStaticMeshComponent.h | ||
bool IsValid() |
Components/InstancedStaticMeshComponent.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static uint32 GetHash
(
const FTransform& InBoundTransform, |
Components/InstancedStaticMeshComponent.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator!=
(
uint32 InHash |
Components/InstancedStaticMeshComponent.h | ||
bool operator==
(
uint32 InHash |
Components/InstancedStaticMeshComponent.h |