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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FBoneSocketTarget
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FTransform GetTargetTransform
(
const FVector& TargetOffset, |
Get Target Transform from current incoming pose | Animation/BoneSocketReference.h | |
FTransform GetTargetTransform
(
const FTransform& TargetOffset, |
Animation/BoneSocketReference.h |
GetTargetTransform(const FVector &, FCSPose< poseType > &, const FTransform &)
Description
Get Target Transform from current incoming pose
| Name | GetTargetTransform |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Animation/BoneSocketReference.h |
| Include Path | #include "Animation/BoneSocketReference.h" |
template<typename poseType>
FTransform GetTargetTransform
(
const FVector & TargetOffset,
FCSPose < poseType > & InPose,
const FTransform & InComponentToWorld
) const
GetTargetTransform(const FTransform &, FCSPose< poseType > &, const FTransform &)
| Name | GetTargetTransform |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Animation/BoneSocketReference.h |
| Include Path | #include "Animation/BoneSocketReference.h" |
template<typename poseType>
FTransform GetTargetTransform
(
const FTransform & TargetOffset,
FCSPose < poseType > & InPose,
const FTransform & InComponentToWorld
) const