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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FBoneReference
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsValidToEvaluate () |
Return true if has valid compact index. This will return invalid if you're using skeleton index | Animation/BoneReference.h | |
bool IsValidToEvaluate
(
const FBoneContainer& RequiredBones |
Return true if has valid index, and required bones contain it | Animation/BoneReference.h |
IsValidToEvaluate()
Description
Return true if has valid compact index. This will return invalid if you're using skeleton index
| Name | IsValidToEvaluate |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Animation/BoneReference.h |
| Include Path | #include "Animation/BoneReference.h" |
bool IsValidToEvaluate() const
IsValidToEvaluate(const FBoneContainer &)
Description
Return true if has valid index, and required bones contain it
| Name | IsValidToEvaluate |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Animation/BoneReference.h |
| Include Path | #include "Animation/BoneReference.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/BoneReference.cpp |
bool IsValidToEvaluate
(
const FBoneContainer & RequiredBones
) const