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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FBoneReference
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool Initialize
(
const FBoneContainer& RequiredBones |
Initialize Bone Reference, return TRUE if success, otherwise, return false | Animation/BoneReference.h | |
bool Initialize
(
const USkeleton* Skeleton |
Only used by blendspace 'PerBoneBlend'. | Animation/BoneReference.h |
Initialize(const FBoneContainer &)
Description
Initialize Bone Reference, return TRUE if success, otherwise, return false
| Name | Initialize |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Animation/BoneReference.h |
| Include Path | #include "Animation/BoneReference.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/BoneReference.cpp |
bool Initialize
(
const FBoneContainer & RequiredBones
)
Initialize(const USkeleton *)
Description
Only used by blendspace 'PerBoneBlend'. This is skeleton indices since the input is skeleton
, if you use this function, it won't work with GetCompactPoseIndex, GetMeshPoseIndex; it triggers ensure in those functions
| Name | Initialize |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Animation/BoneReference.h |
| Include Path | #include "Animation/BoneReference.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/BoneReference.cpp |
bool Initialize
(
const USkeleton * Skeleton
)