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API > API/Runtime > API/Runtime/Engine
| Name | FBoneReductionSetting |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/Skeleton.h |
| Include Path | #include "Animation/Skeleton.h" |
Syntax
USTRUCT ()
struct FBoneReductionSetting
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BonesToRemove | TArray< FName > | Animation/Skeleton.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool Add
(
FName BoneName |
Animation/Skeleton.h | ||
bool Contains
(
FName BoneName |
Animation/Skeleton.h | ||
void Remove
(
FName BoneName |
Animation/Skeleton.h |