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API > API/Runtime > API/Runtime/Engine
| Name | FBoneMirrorInfo |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMesh.h |
| Include Path | #include "Engine/SkeletalMesh.h" |
Syntax
USTRUCT ()
struct FBoneMirrorInfo
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FBoneMirrorInfo() |
Engine/SkeletalMesh.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BoneFlipAxis | TEnumAsByte< EAxis::Type > | Axis the bone is mirrored across. | Engine/SkeletalMesh.h |
|
| SourceIndex | int32 | The bone to mirror. | Engine/SkeletalMesh.h |
|