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API > API/Runtime > API/Runtime/Engine
| |
|
| Name |
FBoneMirrorInfo |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMesh.h |
| Include Path |
#include "Engine/SkeletalMesh.h" |
Syntax
USTRUCT ()
struct FBoneMirrorInfo
Constructors
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| BoneFlipAxis |
TEnumAsByte< EAxis::Type > |
Axis the bone is mirrored across. |
Engine/SkeletalMesh.h |
- EditAnywhere
- Category=BoneMirrorInfo
|
| SourceIndex |
int32 |
The bone to mirror. |
Engine/SkeletalMesh.h |
- EditAnywhere
- Category=BoneMirrorInfo
- Meta=(ArrayClamp="RefSkeleton")
|
Functions
Public