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Unreal Engine C++ API Reference > Runtime > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/GPUSkinVertexFactory.h |
Include | #include "GPUSkinVertexFactory.h" |
Syntax
class FBoneMatricesUniformShaderParameters
Variables
Type | Name | Description | |
---|---|---|---|
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TShaderParameterTypeInfo< FMatrix3x4[MAX_GPU_BONE_MATRICES_UNIFORMBUFFER] >::TAlignedType | BoneMatrices |
Constructors
Type | Name | Description | |
---|---|---|---|
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Functions
Type | Name | Description | |
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FUniformBufferRHIRef | CreateUniformBuffer
(
const FBoneMatricesUniformShaderParameters& InContents, |
|
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const FShaderParametersMetadata * | ||
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TArray< FShaderParametersMetadata::FMember > | zzGetMembers () |
Classes
Type | Name | Description | |
---|---|---|---|
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FTypeInfo |
Typedefs
Name | Description |
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zzFuncPtr | |
zzLastMemberId | |
zzMemberFunc | |
zzMemberIdBoneMatrices | |
zzTThisStruct |