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Unreal Engine C++ API Reference > Runtime > Engine > FBoneContainer
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/BoneContainer.h |
Include | #include "BoneContainer.h" |
void SetUseRAWData
&40;
bool InbUseRAWData
&41;
Remarks
Ignore compressed data and use RAW data instead, for debugging.