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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FBoneContainer
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/BoneContainer.h |
| Include | #include "BoneContainer.h" |
USkeleton * GetSkeletonAsset
(
bool bEvenIfUnreachable
) const
Remarks
Get Skeleton Asset. Could either be the SkeletalMesh's Skeleton, or the Skeleton this BoneContainer was made for. Is non NULL is BoneContainer is valid.