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Unreal Engine C++ API Reference > Runtime > Engine > FBoneContainer
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/BoneContainer.h |
Include | #include "BoneContainer.h" |
USkeleton &42; GetSkeletonAsset
&40;
bool bEvenIfUnreachable
&41; const
Remarks
Get Skeleton Asset. Could either be the SkeletalMesh's Skeleton, or the Skeleton this BoneContainer was made for. Is non NULL is BoneContainer is valid.