Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FBoneContainer
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool BoneIsChildOf
(
const int32 BoneIndex, |
Returns true if bone is child of for current asset. | BoneContainer.h | |
bool BoneIsChildOf
(
const FCompactPoseBoneIndex& BoneIndex, |
Returns true if bone is child of for current asset. | BoneContainer.h |
BoneIsChildOf(const int32, const int32)
Description
Returns true if bone is child of for current asset.
| Name | BoneIsChildOf |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/BoneContainer.h |
| Include Path | #include "BoneContainer.h" |
| Source | /Engine/Source/Runtime/Engine/Private/BoneContainer.cpp |
bool BoneIsChildOf
(
const int32 BoneIndex,
const int32 ParentBoneIndex
) const
BoneIsChildOf(const FCompactPoseBoneIndex &, const FCompactPoseBoneIndex &)
Description
Returns true if bone is child of for current asset.
| Name | BoneIsChildOf |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/BoneContainer.h |
| Include Path | #include "BoneContainer.h" |
| Source | /Engine/Source/Runtime/Engine/Private/BoneContainer.cpp |
bool BoneIsChildOf
(
const FCompactPoseBoneIndex & BoneIndex,
const FCompactPoseBoneIndex & ParentBoneIndex
) const