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Helper struct for iterating over shapes in a body setup.
| Name | FBodySetupShapeIterator |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Physics/PhysicsGeometry.h |
| Include Path | #include "Physics/PhysicsGeometry.h" |
Syntax
struct FBodySetupShapeIterator
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FBodySetupShapeIterator() |
Physics/PhysicsGeometry.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bDoubleSidedTriMeshGeo | bool | Physics/PhysicsGeometry.h | ||
| ContactOffsetFactor | float | Physics/PhysicsGeometry.h | ||
| MaxContactOffset | float | Physics/PhysicsGeometry.h | ||
| MinContactOffset | float | Physics/PhysicsGeometry.h | ||
| MinScale | float | Physics/PhysicsGeometry.h | ||
| MinScaleAbs | float | Physics/PhysicsGeometry.h | ||
| RelativeTM | const FTransform & | Physics/PhysicsGeometry.h | ||
| Scale3D | FVector | Physics/PhysicsGeometry.h | ||
| ShapeScale3D | FVector | Physics/PhysicsGeometry.h | ||
| ShapeScale3DAbs | FVector | Physics/PhysicsGeometry.h |