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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FBodyInstance
Description
Initialise dynamic properties for this instance when using physics - this must be done after scene addition. Note: This function is not thread safe. Make sure to obtain the appropriate physics scene locks before calling this function
| Name | InitDynamicProperties_AssumesLocked |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/BodyInstance.h |
| Include Path | #include "PhysicsEngine/BodyInstance.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/BodyInstance.cpp |
void InitDynamicProperties_AssumesLocked()