Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FBodyInstance
Contains the payload necessary for FBodyInstance::AsyncTermBody to release the body's resources asynchronously (outside of game thread).
| Name | FAsyncTermBodyPayload |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/BodyInstance.h |
| Include Path | #include "PhysicsEngine/BodyInstance.h" |
Syntax
struct FAsyncTermBodyPayload
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAsyncTermBodyPayload() |
PhysicsEngine/BodyInstance.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ActorHandle | FPhysicsActorHandle | PhysicsEngine/BodyInstance.h | ||
| bNotifyRigidBodyCollision | bool | PhysicsEngine/BodyInstance.h | ||
| OwnerComponent | TWeakObjectPtr< class UPrimitiveComponent > | PhysicsEngine/BodyInstance.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPhysicsActorHandle GetPhysicsActor() |
PhysicsEngine/BodyInstance.h |