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Cached 'cosmetic' information about a macro graph (this is transient and is computed at load)
| Name | FBlueprintMacroCosmeticInfo |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/Blueprint.h |
| Include Path | #include "Engine/Blueprint.h" |
Syntax
USTRUCT ()
struct FBlueprintMacroCosmeticInfo
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FBlueprintMacroCosmeticInfo() |
Engine/Blueprint.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bContainsLatentNodes | bool | Does this macro contain one or more latent nodes? | Engine/Blueprint.h |