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API > API/Runtime > API/Runtime/Engine
| Name | FBlueprintInputTouchDelegateBinding |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/InputTouchDelegateBinding.h |
| Include Path | #include "Engine/InputTouchDelegateBinding.h" |
Syntax
USTRUCT ()
struct FBlueprintInputTouchDelegateBinding : public FBlueprintInputDelegateBinding
Inheritance Hierarchy
- FBlueprintInputDelegateBinding → FBlueprintInputTouchDelegateBinding
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FBlueprintInputTouchDelegateBinding() |
Engine/InputTouchDelegateBinding.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| FunctionNameToBind | FName | Engine/InputTouchDelegateBinding.h | ||
| InputKeyEvent | TEnumAsByte< EInputEvent > | Engine/InputTouchDelegateBinding.h |