Navigation
API > API/Runtime > API/Runtime/Engine
Holds settings for the blueprint editor build promotion tests
| Name | FBlueprintEditorPromotionSettings |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Tests/AutomationTestSettings.h |
| Include Path | #include "Tests/AutomationTestSettings.h" |
Syntax
USTRUCT ()
struct FBlueprintEditorPromotionSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DefaultParticleAsset | FFilePath | Default particle asset to use for tests | Tests/AutomationTestSettings.h |
|
| FirstMeshPath | FFilePath | The starting mesh for the blueprint | Tests/AutomationTestSettings.h |
|
| SecondMeshPath | FFilePath | The mesh to set on the blueprint after the delay | Tests/AutomationTestSettings.h |
|