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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FBlueprintDebugData
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void RegisterClassPropertyAssociation
(
UObject* TrueSourceObject, |
Registers an association between an object (pin or node typically) and an associated class member property. | Engine/BlueprintGeneratedClass.h | |
void RegisterClassPropertyAssociation
(
const UEdGraphPin* TrueSourcePin, |
Engine/BlueprintGeneratedClass.h |
RegisterClassPropertyAssociation(class UObject , class FProperty )
Description
Registers an association between an object (pin or node typically) and an associated class member property.
| Name | RegisterClassPropertyAssociation |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/BlueprintGeneratedClass.h |
| Include Path | #include "Engine/BlueprintGeneratedClass.h" |
| Source | /Engine/Source/Runtime/Engine/Private/BlueprintGeneratedClass.cpp |
void RegisterClassPropertyAssociation
(
class UObject * TrueSourceObject,
class FProperty * AssociatedProperty
)
RegisterClassPropertyAssociation(const UEdGraphPin , class FProperty )
| Name | RegisterClassPropertyAssociation |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/BlueprintGeneratedClass.h |
| Include Path | #include "Engine/BlueprintGeneratedClass.h" |
| Source | /Engine/Source/Runtime/Engine/Private/BlueprintGeneratedClass.cpp |
void RegisterClassPropertyAssociation
(
const UEdGraphPin * TrueSourcePin,
class FProperty * AssociatedProperty
)