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A single changed Blueprint component property.
| Name | FBlueprintComponentChangedPropertyInfo |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/BlueprintGeneratedClass.h |
| Include Path | #include "Engine/BlueprintGeneratedClass.h" |
Syntax
USTRUCT ()
struct FBlueprintComponentChangedPropertyInfo
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FBlueprintComponentChangedPropertyInfo() |
Default constructor. | Engine/BlueprintGeneratedClass.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ArrayIndex | int32 | The array index of the changed property. | Engine/BlueprintGeneratedClass.h | |
| PropertyName | FName | The name of the changed property. | Engine/BlueprintGeneratedClass.h | |
| PropertyScope | TObjectPtr< UStruct > | The parent struct (owner) of the changed property. | Engine/BlueprintGeneratedClass.h |