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A block of instructions.
A block is a sequence of instructions in order of execution. Blocks are organized in a tree-like structure, used to model blocks nested inside other blocks.
| Name | FBlock |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Materials/MaterialIR.h |
| Include Path | #include "Materials/MaterialIR.h" |
Syntax
struct FBlock
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Instructions | FInstruction * | The linked-list head of the instructions contained in this block. | Materials/MaterialIR.h | |
| Level | int32 | Depth of this block in the tree structure (root blocks have level zero). | Materials/MaterialIR.h | |
| Parent | FBlock * | This block's parent block, if any. If this is null, this is a *root block. | Materials/MaterialIR.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FBlock * FindCommonParentWith
(
MIR::FBlock* Other |
Finds and returns the common block between this and Other, if any. | Materials/MaterialIR.h |