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This is the runtime representation of a triangle. Each triangle stores its vertices etc in normalized space, with an index to the original samples.
| Name | FBlendSpaceTriangle |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/BlendSpace.h |
| Include Path | #include "Animation/BlendSpace.h" |
Syntax
USTRUCT ()
struct FBlendSpaceTriangle
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| NUM_VERTICES | const int32 | Triangles have three vertices. | Animation/BlendSpace.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| EdgeInfo | FBlendSpaceTriangleEdgeInfo | Info for the edge starting at the vertex index and going (anti-clockwise) to the next vertex | Animation/BlendSpace.h |
|
| SampleIndices | int32 | Indices into the samples | Animation/BlendSpace.h |
|
| Vertices | FVector2D | The vertices are in the normalized space - i.e. in the range 0-1. | Animation/BlendSpace.h |
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