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API > API/Runtime > API/Runtime/Engine
Sample data
| Name | FBlendSample |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/BlendSpace.h |
| Include Path | #include "Animation/BlendSpace.h" |
Syntax
USTRUCT ()
struct FBlendSample
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FBlendSample () |
Animation/BlendSpace.h | ||
FBlendSample
(
UAnimSequence* InAnim, |
Animation/BlendSpace.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Animation | TObjectPtr< class UAnimSequence > | For linked animations. | Animation/BlendSpace.h |
|
| bIncludeInAnalyseAll | uint8 | Whether or not this sample will be moved when the "analyse all" button is used. | Animation/BlendSpace.h |
|
| bIsValid | uint8 | Animation/BlendSpace.h |
|
|
| bUseSingleFrameForBlending | bool | Animation/BlendSpace.h |
|
|
| CachedMarkerDataUpdateCounter | int32 | Cache the samples marker data counter so that we can track if it changes and revalidate the blendspace. | Animation/BlendSpace.h | |
| FrameIndexToSample | uint32 | Single Frame Blending: If selected, instead of using the entire animation sequence, only the specified single frame is used for sampling the animation. | Animation/BlendSpace.h |
|
| RateScale | float | Animation/BlendSpace.h |
|
|
| SampleValue | FVector | Animation/BlendSpace.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
float GetSamplePlayLength() |
Animation/BlendSpace.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FBlendSample& Other |
Animation/BlendSpace.h |