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Helper class for storing either USkeleton blend profiles and custom blend profile implementations. Has a custom details panel for switching between blend profile providers.
| Name | FBlendProfileInterfaceWrapper |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/BlendProfile.h |
| Include Path | #include "Animation/BlendProfile.h" |
Syntax
USTRUCT ()
struct FBlendProfileInterfaceWrapper
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsSkeletonBlendProfile | bool | Animation/BlendProfile.h | ||
| BlendProfile | TObjectPtr< UBlendProfile > | The actual blend profile to use. | Animation/BlendProfile.h | |
| BlendProfileProvider | TScriptInterface< IBlendProfileProviderInterface > | The object responsible for constructing the blend profile. | Animation/BlendProfile.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const TObjectPtr< UBlendProfile > GetBlendProfile() |
Animation/BlendProfile.h | ||
TObjectPtr< UObject > GetCustomProviderObject() |
Animation/BlendProfile.h | ||
void SetBlendProfileProvider
(
TObjectPtr< UObject > Provider, |
Animation/BlendProfile.h | ||
void SetSkeletonBlendProfile
(
TObjectPtr< UBlendProfile > InBlendProfile |
Animation/BlendProfile.h | ||
void UpdateCachedBlendProfile() |
Animation/BlendProfile.h | ||
bool UsesSkeletonBlendProfile() |
Animation/BlendProfile.h |