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| Name | FBlendParameter |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/BlendSpace.h |
| Include Path | #include "Animation/BlendSpace.h" |
Syntax
USTRUCT ()
struct FBlendParameter
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FBlendParameter() |
Animation/BlendSpace.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bSnapToGrid | bool | If true then samples will always be snapped to the grid on this axis when added, moved, or the axes are changed. | Animation/BlendSpace.h |
|
| bWrapInput | bool | If true then the input can go outside the min/max range and the blend space is treated as being cyclic on this axis. | Animation/BlendSpace.h |
|
| DisplayName | FString | Animation/BlendSpace.h |
|
|
| GridNum | int32 | The number of grid divisions along this axis. | Animation/BlendSpace.h |
|
| Max | float | Maximum value for this axis range. | Animation/BlendSpace.h |
|
| Min | float | Minimum value for this axis range. | Animation/BlendSpace.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
float GetGridSize() |
Return size of each grid. | Animation/BlendSpace.h | |
float GetRange() |
Animation/BlendSpace.h |