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API > API/Runtime > API/Runtime/Engine
| Name | FBitManip |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/InstancedStaticMesh/InstanceAttributeTracker.h |
| Include Path | #include "InstancedStaticMesh/InstanceAttributeTracker.h" |
Syntax
template<typename ElementType>
struct FBitManip
Structs
| Name | Remarks |
|---|---|
| FRepMask | Utility to, at compile time, replicate the given bit mask 'Mask' as many times as MaskSize inside sizeof(ElementType)*8. |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
uint32 CountTrailingZeros
(
uint32 Value |
InstancedStaticMesh/InstanceAttributeTracker.h | ||
uint32 CountTrailingZeros
(
uint64 Value |
InstancedStaticMesh/InstanceAttributeTracker.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static uint32 CountTrailingZeros
(
ElementType Value |
Make it possible to select the function based on the overloaded type for 32/64-bit use. | InstancedStaticMesh/InstanceAttributeTracker.h |