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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FBitManip
Utility to, at compile time, replicate the given bit mask 'Mask' as many times as MaskSize inside sizeof(ElementType)*8. e.g. turning Mask=0x1 into 0x11111111 if MaskSize=4 & ElementType is uint32
| Name | FRepMask |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/InstancedStaticMesh/InstanceAttributeTracker.h |
| Include Path | #include "InstancedStaticMesh/InstanceAttributeTracker.h" |
Syntax
template<ElementType Mask, uint32 MaskSize>
struct FRepMask
Structs
| Name | Remarks |
|---|---|
| FIterator |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| NumSteps | uint32 | InstancedStaticMesh/InstanceAttributeTracker.h | |
| Result | ElementType | InstancedStaticMesh/InstanceAttributeTracker.h |