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API > API/Runtime > API/Runtime/Engine
| Name | FBindlessTextureCollectionResource |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/TextureCollection.h |
| Include Path | #include "Engine/TextureCollection.h" |
Syntax
struct FBindlessTextureCollectionResource : public FTextureCollectionResource
Inheritance Hierarchy
- FRenderResource → FTextureCollectionResource → FBindlessTextureCollectionResource
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FBindlessTextureCollectionResource
(
UTextureCollection* InParent |
Engine/TextureCollection.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FBindlessTextureCollectionResource() |
Engine/TextureCollection.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| InputTextureResources | TArray< FTextureResource * > | Engine/TextureCollection.h | ||
| ResourceCollectionRHI | FRHIResourceCollectionRef | Engine/TextureCollection.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRHIResourceCollection * GetResourceCollectionRHI() |
Engine/TextureCollection.h |
Overridden from FRenderResource
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void InitRHI
(
FRHICommandListBase& RHICmdList |
Engine/TextureCollection.h | ||
virtual void ReleaseRHI() |
Engine/TextureCollection.h |