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Unreal Engine C++ API Reference > Runtime > Engine > FBatchedElements
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/BatchedElements.h |
Include | #include "BatchedElements.h" |
Source | /Engine/Source/Runtime/Engine/Private/BatchedElements.cpp |
void ReserveTriangles
&40;
int32 NumMeshTriangles,
const FTexture &42; Texture,
ESimpleElementBlendMode BlendMode
&41;
Remarks
Reserves space in index array for a mesh element
Parameters
Name | Description |
---|---|
NumMeshTriangles | number of triangles to reserve space for |
Texture | used to find the mesh element entry |
BlendMode | used to find the mesh element entry |