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Unreal Engine C++ API Reference > Runtime > Engine > FBatchedElements
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/BatchedElements.h |
Include | #include "BatchedElements.h" |
Source | /Engine/Source/Runtime/Engine/Private/BatchedElements.cpp |
bool Draw
&40;
FRHICommandList & RHICmdList,
const FMeshPassProcessorRenderState & DrawRenderState,
ERHIFeatureLevel::Type FeatureLevel,
const FSceneView & View,
bool bHitTesting,
float Gamma,
EBlendModeFilter::Type Filter
&41; const
Remarks
Draws the batch
Parameters
Name | Description |
---|---|
View | FSceneView for shaders that need access to view constants. Non-optional to also reference its ViewProjectionMatrix and size of the ViewRect |
bHitTesting | Whether or not we are hit testing |
Gamma | Optional gamma override |
DepthTexture | DepthTexture for manual depth testing with editor compositing in the pixel shader |