Navigation
Unreal Engine C++ API Reference > Runtime > Engine > FBaseCompactPose
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/BonePose.h |
Include | #include "BonePose.h" |
void MoveBonesTo
&40;
TArray< FTransform, Allocator > & InTransforms
&41;
Remarks
Moves transform data out of this to the supplied InTransforms. Bones will be left empty.