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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FBaseCompactPose
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void CopyBonesFrom
(
const FBaseCompactPose< OtherAllocator >& SrcPose |
Copy bone transform from SrcPose to this. | BonePose.h | |
void CopyBonesFrom
(
const FBaseCompactPose< Allocator >& SrcPose |
BonePose.h | ||
void CopyBonesFrom
(
const TArray< FTransform, OtherAllocator >& SrcPoseBones |
BonePose.h |
CopyBonesFrom(const FBaseCompactPose< OtherAllocator > &)
Description
Copy bone transform from SrcPose to this.
| Name | CopyBonesFrom |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/BonePose.h |
| Include Path | #include "BonePose.h" |
template<typename OtherAllocator>
void CopyBonesFrom
(
const FBaseCompactPose < OtherAllocator > & SrcPose
)
CopyBonesFrom(const FBaseCompactPose< Allocator > &)
| Name | CopyBonesFrom |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/BonePose.h |
| Include Path | #include "BonePose.h" |
void CopyBonesFrom
(
const FBaseCompactPose < Allocator > & SrcPose
)
CopyBonesFrom(const TArray< FTransform, OtherAllocator > &)
| Name | CopyBonesFrom |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/BonePose.h |
| Include Path | #include "BonePose.h" |
template<typename OtherAllocator>
void CopyBonesFrom
(
const TArray < FTransform, OtherAllocator > & SrcPoseBones
)