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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FBaseAsyncSaveGameSystem
Description
Saves the game, blocking until complete. Platform may use FGameDelegates to get more information from the game
Virtual Inheritance
- ISaveGameSystem::SaveGame → FBaseAsyncSaveGameSystem::SaveGame
| Name | SaveGame |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/SaveGameSystem.h |
| Include Path | #include "SaveGameSystem.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SaveGameSystem.cpp |
virtual bool SaveGame
(
bool bAttemptToUseUI,
const TCHAR * Name,
const int32 UserIndex,
const TArray < uint8 > & Data
)