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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FBaseAsyncSaveGameSystem
- ISaveGameSystem::LoadGame()
- FBaseAsyncSaveGameSystem::LoadGame()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/SaveGameSystem.h |
| Include | #include "SaveGameSystem.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SaveGameSystem.cpp |
virtual bool LoadGame
(
bool bAttemptToUseUI,
const TCHAR * Name,
const int32 UserIndex,
TArray < uint8 > & Data
)
Remarks
Loads the game, blocking until complete