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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FBaseAsyncSaveGameSystem
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/SaveGameSystem.h |
| Include | #include "SaveGameSystem.h" |
UE::Tasks::FTask InternalGetSaveGameNamesAsync
(
FPlatformUserId PlatformUserId,
TSharedRef < TArray < FString > > FoundSaves,
FSaveGameAsyncGetNamesCallback Callback,
TSharedPtr < bool > OutResult
)